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Qbasic "like" compilers/interpreters => FB Projects => Topic started by: NecrosIhsan on November 09, 2005, 04:17:41 AM



Title: Anyone remember this game?
Post by: NecrosIhsan on November 09, 2005, 04:17:41 AM
(http://www.nodtveidt.net/twolords-greenring.png)(http://www.nodtveidt.net/twolords-greenshot.png)
(http://www.nodtveidt.net/twolords-brutus.png)(http://www.nodtveidt.net/twolords-abishai.png)
(http://www.nodtveidt.net/twolords-slain.png)(http://twolords.lostsocksoftware.com/title.png)
It's coming back. :D


Title: Anyone remember this game?
Post by: KiZ on November 09, 2005, 11:01:49 AM
Finally foo! Its about time :D


Title: Anyone remember this game?
Post by: barok on November 09, 2005, 05:34:00 PM
This was a game I was looking forward to. :-P


Title: Anyone remember this game?
Post by: NecrosIhsan on November 09, 2005, 07:50:17 PM
It was impossible to finish as a QB game because of all the problems RTe had under Windows XP...not to mention no sound library would co-exist with it except UGL's, which then presented a whole new slew of problems. Recently, as some may know, Lithium developed a raycaster in fbgfx, and I jumped on it as soon as it was viable. :) So thanks to his work, Two Lords was reborn as a Windows game, and it's still the same game as the original...only better. :)


Title: Anyone remember this game?
Post by: Z!re on November 09, 2005, 08:35:53 PM
I remember being a beta tester... never had anything to do though :P


Title: Anyone remember this game?
Post by: NecrosIhsan on November 09, 2005, 09:53:15 PM
That's probably because the game never reached beta status. :D


Title: Anyone remember this game?
Post by: SSC on November 09, 2005, 10:43:50 PM
Quote from: "Z!re"
I remember being a beta tester... never had anything to do though :P


sounds a little like fieldview =/

So what timeframe are we looking at to be able to play/test two lords?


Title: Anyone remember this game?
Post by: Z!re on November 09, 2005, 11:26:36 PM
Quote from: "SSC"
Quote from: "Z!re"
I remember being a beta tester... never had anything to do though :P


sounds a little like fieldview =/
Maybe if you checked the forum you'd know :P


Title: Anyone remember this game?
Post by: NecrosIhsan on November 10, 2005, 01:15:04 AM
Quote from: "SSC"
So what timeframe are we looking at to be able to play/test two lords?

No specific time frame. Still ironing out the gameplay at the moment. Got a few quirks that need fixing. Can't get the new depthshading LUT to work, and enemies still like to walk thru wall corners. :) Having a problem with shot origins as well...something I never had any issues with in RTe. :(


Title: Anyone remember this game?
Post by: SSC on November 10, 2005, 03:22:51 AM
[/quote]Maybe if you checked the forum you'd know :P[/quote]

hmm I quit hearing anything about it so I wasnt checking the forum =/ lol Guess i'll go check it now


Title: Anyone remember this game?
Post by: NecrosIhsan on November 13, 2005, 05:09:46 AM
There is a very early prototype build of the game available here:

http://www.nodtveidt.net/2l.zip

Controls:
W,S: Move forward and backward respectively.
A,D: Strafe left and right respectively.
Mouse: turn and look around.
Left mouse button: Fire.
Right mouse button: Open doors.
Spacebar: Jump.
Q: Activate Magic Shield.
1 thru 6: Change weapons.

If the game runs in a window, then your video hardware doesn't support its fullscreen resolution. Unfortunately, since this is a prototype build, there's nothing ya can do about it for now...it's not set up to use any other resolution (after all, it IS a prototype, so don't expect perfection just yet). The game is still plagued with a few flaws and this build isn't quite alpha status but it is very playable.

The included level isn't meant to be difficult, it's meant to get the player used to how the game works and plays. The difficulty curve of the game is rather well-balanced IMO, but the later levels are quite difficult.


Title: Anyone remember this game?
Post by: Torahteen on November 13, 2005, 01:31:03 PM
Darn. Windowed. Oh well. It looks nice anyway.


Title: Anyone remember this game?
Post by: Mr Match on November 13, 2005, 03:36:15 PM
it wasnt windowed for me, but it did move my screen up slightly, cutting off the bottom half of the words...but still, it was very entertaining

it was kinda like: Wolfenstein + Magic =  :D


Title: Anyone remember this game?
Post by: Neo on November 14, 2005, 09:56:53 AM
Quote from: "Z!re"
Maybe if you checked the forum you'd know

I have to agree with him though... I'm listed as tester too... but I think you should decentralise it a bit. That site is so hideously slow for me I dont even bother visiting it.


And Nek: sweet ^_^
 Can't wait to play it :P


Title: Anyone remember this game?
Post by: NecrosIhsan on November 19, 2005, 12:51:55 AM
Update: Level intros, summaries, and cutscenes are all implemented. Level transitions are almost complete as well...level 2 is almost working but there's some problems with the doors in level 2 and with two of the enemies. Hopefully I can get them worked out quickly. If people would like, once these problems are fixed then I'll put out the one and only alpha version release of the game.

Update part 2: Door problem is fixed now...I forgot to update door directions in the map definitions. :o The original game engine didn't require orientation directions, which was both a blessing and a curse. :) Enemy problems mostly fixed in level 2, just a couple of glitches left to fix. Level 3 loads but is impassable due to an unimplemented feature of the original game (it is also rather difficult).


Title: Anyone remember this game?
Post by: KiZ on November 19, 2005, 10:27:37 AM
The boss bit was bitchin nek! :D

But over my end, it feels like the y sensitivity is way to high compared to the x sensitivty.


Title: Anyone remember this game?
Post by: NecrosIhsan on November 19, 2005, 11:53:11 AM
Yeah a lot of people are saying that. Rhiannon tried the game last night and it made her dizzy. :) I set the mouse sensitivity to 2 in config.ini and it was much better.

(http://www.nodtveidt.net/twolords-level3.png)
Level 3 is mostly working now but the level is pretty sparsely "decorated". Needs a bit of work.

Edit: Level 3 is now passable...the missing feature was door type 2, which allows a door object to control another door object (sort of like a switch in Doom). With that working, level 4 can be entered but it is very broken as there's no definition file for it and it uses some features that are, again, currently unimplemented. Level 4 can be entirely played through, but the game goes into an infinite loop if level 5 is entered since the level was never designed and its starting and ending coordinates are both 0...also, since it considers the next level to be 0, the game "locks up" in an infinite loop when trying to load a missing .CIN file.

Fun stuff. :D


Title: Anyone remember this game?
Post by: Z!re on November 19, 2005, 02:13:21 PM
Invert mouse damnit! :lol:


Title: Anyone remember this game?
Post by: NecrosIhsan on November 19, 2005, 06:53:30 PM
What's with you and the invert mouse stuff? :D


Title: Anyone remember this game?
Post by: Kevin_theprogrammer on November 19, 2005, 07:26:08 PM
I suppose she's used to it that way...


Title: Anyone remember this game?
Post by: NecrosIhsan on August 20, 2006, 01:32:14 AM
Hey neat, it's been close to a year since I posted anything in this thread. :laughing:  :laughing:  :laughing:

I found some free time recently and decided I'd dust off this old project and maybe get some work done on it. I had shelved it because I wanted to do a proper 3D version but since that is never going to happen, I might as well finish off this retroesque-style version.

(http://www.nodtveidt.net/twolords-bloody.png)
Exploding bodies in your face.

(http://www.nodtveidt.net/twolords-level01.png)
Same stuff as before.

(http://www.nodtveidt.net/twolords-level02.png)
It's cold in here...

(http://www.nodtveidt.net/twolords-level03.png)
I'll take what's behind door number three.

(http://www.nodtveidt.net/twolords-level04.png)
The first outdoors level in the game, and it's very tough.

(http://www.nodtveidt.net/twolords-level05.png)
This level was just added today. With this, the game reaches the 25% complete mark.

The first episode is almost complete, just one level remains. After the first episode is completed, I'll go about releasing that long-overdue alpha build. :D

STUFF WORKING:
-All life and magic restoring items.
-Three rings (added the third today).
-Four enemy types.
-Doors, switches, targets.
-Secret areas.
-Static objects (just added them today).
-Five levels (added the fifth today).

STUFF THAT WILL BE WORKING BEFORE ALPHA RELEASE:
-In-game menus.
-Load/Save.
-Adjustable resolution.
-Three more enemy types.
-One more level.


Title: Anyone remember this game?
Post by: rdc on August 20, 2006, 10:12:54 AM
Looking good. I hope you stick with it; I love these retro style games. I still play ROTT and Wolf3d using the new ports folks made.


Title: Anyone remember this game?
Post by: NecrosIhsan on August 20, 2006, 07:39:55 PM
It's truly amazing how big the Wolf3D scene is. I wouldn't have found half of the textures I'm using for Two Lords if not for them. There are literally thousands upon thousands of people still playing the game to this day, making new levels with newer textures and enemies and messing with the game engine.


Title: Anyone remember this game?
Post by: Ryan on August 21, 2006, 10:43:38 AM
Awesome.  I was honestly just looking at this project page on Saturday wondering whatever happened to getting to do some testing. 8)


Title: Anyone remember this game?
Post by: BadMrBox on August 21, 2006, 02:18:54 PM
Hell, you are working faster than me Nek... 25%... gah... I haven't even design a single weapon yet. But what is expected if youre working with 4 different projects at the same time.
The latest level looks really nice. Hope to see some more screenshots of it.


Title: Anyone remember this game?
Post by: NecrosIhsan on August 23, 2006, 02:54:59 PM
Okay, as you wish...

(http://www.nodtveidt.net/level05-shot01.png)

(http://www.nodtveidt.net/level05-shot02.png)

(http://www.nodtveidt.net/level05-shot03.png)

(http://www.nodtveidt.net/level05-shot04.png)


Title: Anyone remember this game?
Post by: NecrosIhsan on August 25, 2006, 04:03:14 AM
Started work on the sixth level:

(http://www.nodtveidt.net/twolords-level06.png)

Then later, did some more...added the new enemy, Zombiehulk (a tougher Brutus, basically):

(http://www.nodtveidt.net/the-first-zombiehulk.png)


Title: Anyone remember this game?
Post by: Mr Match on August 25, 2006, 12:34:51 PM
Lookin good!  8)


Title: Anyone remember this game?
Post by: Torahteen on August 25, 2006, 11:29:25 PM
Awesome work Nek... I've always admired your raycaster, keep it up! :D


Title: Anyone remember this game?
Post by: BadMrBox on August 26, 2006, 05:27:33 PM
Oh, the textures looks so nice Nek.

Quote
It's truly amazing how big the Wolf3D scene is.
It is? Really, I tried to google some but I didn't find anything useful at all :(.
Can you point me to any good url's?


Title: Anyone remember this game?
Post by: NecrosIhsan on August 26, 2006, 10:48:30 PM
http://www.wolfenstein3d.co.uk/index.htm
http://diehardwolfers.areyep.com/
http://www.wolf3d.co.uk/
http://www.freewebs.com/wolfenstein3d/
http://www.users.globalnet.co.uk/~brlowe/

Just to list a few...

I also got a few textures from sites for newer games, such as Q3 and UT, plus a good number of generic photographic textures that scaled down well enough to use.

I've found that keeping my mapper to the limits imposed by the original TL spec (16 textures), I've been a bit limited in how detailed I can make the walls. Since Lithium's raycaster supports much more than 16 textures, I can go beyond the original spec and make much more complex scenes, so I have to update my mapper to compensate. I'll do that tomorrow I think...


Title: Anyone remember this game?
Post by: BadMrBox on August 27, 2006, 12:38:00 AM
Thanks for the links Nek :).

I wonder how many textures you could cram into one map before either FB or the computer burns, heh. Quite more than 16 anyway.
 :D
Edit: Interesting move by the diehardwolfers to ban gmail and hotmail from the forum registration. Didn't exactly make my day, heh.


Title: Anyone remember this game?
Post by: NecrosIhsan on August 27, 2006, 01:32:03 AM
Well, the original Two Lords relied on RTe which had a 16 texture limit. So that I didn't have to mess with the editor at the time, I kept that limit but now I can expand it. I believe Lithium's raycaster supports 128 textures out-of-the box but can be expanded further...regardless, I wouldn't push it past 255, since the wall data is kept as a byte array in the mapfile.

EDIT: Hey look, it's tomorrow, hehehe... :) I expanded texture usage to 31 textures per area. I admit that that's not a whole lot more but it really gives me room to play around, especially in levels like 6 where each area requires a different overall appearance.


Title: Anyone remember this game?
Post by: NecrosIhsan on August 27, 2006, 01:11:28 PM
I got level 18 to work now also...the textures were easy to import but then I remembered that the doors would be all broken. :D So I fixed all of that in the map editor. I haven't done the boss of 18 yet as he has the most complex state machine of them all but I'll get there eventually. :)


Title: Anyone remember this game?
Post by: BadMrBox on August 27, 2006, 02:06:18 PM
Damn, how many levels are you going to do for Two Lords? And how many bosses?


Title: Anyone remember this game?
Post by: NecrosIhsan on August 27, 2006, 02:34:49 PM
There are a total of 20 levels and 6 bosses. I finished 18 with the previous engine because I wanted to test the final battles (levels 19 and 20 are secret, secret I say!!). The first 18 levels are split into three episodes. I'll have the first six ready soon so I can do an alpha release. I'd release it now, but level 6 isn't quite ready, plus I'm running into some speed issues with that level as well as level 1.


Title: Anyone remember this game?
Post by: marzecTM on August 27, 2006, 05:41:46 PM
i wonder, wasn't liths engine capable of also handling height differences? e.g. stairs etc.? that would add a lot to the game imo


Title: Anyone remember this game?
Post by: NecrosIhsan on August 27, 2006, 06:19:06 PM
No, he never did anything like that. It had a height adjustment but it wasn't all that useful for much except jumping (which I use) and crouching (which I don't use).

New screenie:

(http://www.nodtveidt.net/twolords-gameover.png)


Title: Anyone remember this game?
Post by: BadMrBox on August 27, 2006, 11:26:05 PM
Hell of a screenshot there Nek  :o . Wonder if I will see that often...

To bad the engine don't support height differences really, that would have rocked.

Quote
(levels 19 and 20 are secret, secret I say!!)
Ahw... :bounce:

By the way, do you need alpha testers?


Title: Anyone remember this game?
Post by: NecrosIhsan on August 28, 2006, 02:19:01 AM
Well, I might still someday do a proper 3D version of this game, so I guess then, height differences will be a cakewalk. :D As for alpha testers...well, since this will be a public release, I don't see why not...anyone can point out bugs or whatnot, it'll certainly help.

Anyways, one last screenshot before I just buckle down and get this thing polished off for an alpha release:

(http://www.nodtveidt.net/twolords-episode1boss.png)
Episode 1 boss...comin' after yer ass at high speed. :D


Title: Anyone remember this game?
Post by: Dr_Davenstein on August 28, 2006, 02:52:02 AM
Rock on! I guess you were just in a bad mood the other day, huh? ;)

Speaking of the full 3D version... I have something that might be of interest to you. I dropped that raycaster thing I was making in favor of a full 3D engine with realistic physics. I can show you the prototype, if you want.  :D


Title: Anyone remember this game?
Post by: NecrosIhsan on August 28, 2006, 03:01:17 AM
Sure thing, I'd be interested in seeing it.

I wasn't in a bad mood the other day...well ok I was, but that wasn't why I decided to do what I did. What I said still stands, I'm not doing this kind of stuff as my primary goal now...I'll finish this particular game because there are a lot of people looking forward to it, but I doubt I'll have the time or desire to do anything beyond this.


Title: Anyone remember this game?
Post by: BadMrBox on August 28, 2006, 03:56:36 PM
Quote
As for alpha testers...well, since this will be a public release, I don't see why not...anyone can point out bugs or whatnot, it'll certainly help.
Aha, I see.

Quote
Speaking of the full 3D version... I have something that might be of interest to you. I dropped that raycaster thing I was making in favor of a full 3D engine with realistic physics. I can show you the prototype, if you want.
:bounce: That sounds interesting.


Title: Anyone remember this game?
Post by: NecrosIhsan on August 31, 2006, 12:12:00 AM
(http://www.nodtveidt.net/twolords-burnedtodeath.png)
Oops...got toasted by burning acid. :cry:


Title: Anyone remember this game?
Post by: Dr_Davenstein on August 31, 2006, 12:25:17 AM
Mmmm... pickled adventurer!  :lol:


Title: Anyone remember this game?
Post by: BadMrBox on August 31, 2006, 01:35:21 PM
:o I'll trade my shotgun for a protective suit :D


Title: Anyone remember this game?
Post by: NecrosIhsan on September 01, 2006, 04:11:44 AM
No pun intended, but I'm gonna shoot for an alpha release by the end of next week. I only have one level left to polish up all nice and shiny, then do the rest of the cutscenes and then the menus and demo loop...should be good to go then. If I have the chance, I'll implement the 640x480 mode as well, but I cannot promise how fast it'll run.


Title: Anyone remember this game?
Post by: TheDarkJay on September 01, 2006, 06:37:28 AM
Please put in a 640*480 mode, my PC can't run the lower sizes, in fact most modern Graphics Cards can't. They ditched the small sizes long ago.

I mean, couldn't you at least just draw it like a 320*240 but have the screen size at 640*480? That'll at least let people like me play the game.


Title: Anyone remember this game?
Post by: BadMrBox on September 01, 2006, 05:31:11 PM
Quote
I mean, couldn't you at least just draw it like a 320*240 but have the screen size at 640*480? That'll at least let people like me play the game.
The engine has a 2x stretch function that works like that.


Title: Anyone remember this game?
Post by: NecrosIhsan on September 02, 2006, 12:54:06 AM
I'm not using that function since that build seems to be quite broken. I'm instead using my own lil function to do the stretched mode. I could simply set the game to run in 320x240 mode with little changes to the code (some is required due to the difference in mouse Y coordinates).


Title: Anyone remember this game?
Post by: NecrosIhsan on September 02, 2006, 09:58:44 AM
I've rewritten the game engine to run at 320x240 instead of 320x200. The gameplay area is still 320x200 though. I noticed a slight drop in performance by using this mode, but it shouldn't affect the intensity of the game at all.


Title: Anyone remember this game?
Post by: Anonymous on September 02, 2006, 10:27:20 AM
are you using fbgfx? like, built in fb commands? if so yeah, its pure software, any time the res or colors go up, so will cpu usage... unfortunately when lillo suggested making an openGL backend for the library, he was shot down by people who were supposedly currently making openGL libs. they all became vapor tho =(


anyways... looks cool man. not my style of game really but, looks good for that style =)


Title: Anyone remember this game?
Post by: NecrosIhsan on September 02, 2006, 12:07:56 PM
I think the argument was more of that fbgfx should not have extended too far past what was already implemented for a QB-like library. Only a couple of the "competing" libs became vapor though...some just aren't maintained anymore (like yagl, not vapor but not maintained either...also, if I remember correctly, Angelo and Mario got involved in some kind of pissing contest over the whole thing prior to yagl's inception). But yes, Two Lords uses fbgfx, as that's what Lithium coded the raycaster to use.


Title: Anyone remember this game?
Post by: Anonymous on September 02, 2006, 06:05:20 PM
conspiracy!!!!!!11


Title: Anyone remember this game?
Post by: BadMrBox on September 03, 2006, 06:30:31 PM
Quote
I'm not using that function since that build seems to be quite broken. I'm instead using my own lil function to do the stretched mode. I could simply set the game to run in 320x240 mode with little changes to the code (some is required due to the difference in mouse Y coordinates).
Hm, if I remember correctly I believe Lithium said that he had misspelled something. I have forgotten what it was but I would think that he fixed it for the latest version of the engine. I haven't played around with it yet but if you are using the latest build of the engine and the 2x thing is broken in it would mean that I too have to get a bit creative.


Title: Anyone remember this game?
Post by: NecrosIhsan on September 03, 2006, 11:43:17 PM
His latest build doesn't even work...just black-screens when his demo runs, and when I dropped in the new code, my game also black-screened so I'm not really worried about it. I'm not sure about a 640x480 mode right now, as the 320x240 mode works correctly and is widely supported.


Title: Anyone remember this game?
Post by: BadMrBox on September 04, 2006, 10:44:28 PM
Quote from: "NecrosIhsan"
His latest build doesn't even work...just black-screens when his demo runs, and when I dropped in the new code, my game also black-screened so I'm not really worried about it. I'm not sure about a 640x480 mode right now, as the 320x240 mode works correctly and is widely supported.
That's very strange. I wasn't sure if had downloaded his latest build so I did so a week ago or something and that worked well. Anyway if 320x240 works well, no need to do it any other way :).


Title: Anyone remember this game?
Post by: NecrosIhsan on September 05, 2006, 11:26:14 PM
320x240 seems to work, but I gave a test build to a select few people on IRC and was informed that there's some video cards (Radeons, specifically) that will essentially letterbox a 320x240 mode. The game is playable on these video cards but certainly not optimal.


Title: Anyone remember this game?
Post by: na_th_an on September 06, 2006, 06:45:25 AM
I've always thought that for 320x240 (or less) games, the best video mode is 640x480 rendering 2x with optional scanlines. It looks great and works everywhere.


Title: Anyone remember this game?
Post by: NecrosIhsan on September 08, 2006, 03:10:42 AM
Haven't had much chance to work on the game this week due to work but I did get the menuing functions half-coded:

(http://www.nodtveidt.net/twolords-frontend.png)

Note that most of the interface is missing...the game is running in demo mode. Also, the black bar on the bottom will eventually have something there too.

na_th_an: I could do that, maybe I'll do it later on. :)


Title: Anyone remember this game?
Post by: BadMrBox on September 08, 2006, 06:39:35 AM
Quote
Note that most of the interface is missing...the game is running in demo mode.
Oh, damn. Demo mode! Impressing!

How will your save function work? Are the player going to be able to save in the middle of a map or only when finishing one?


Title: Anyone remember this game?
Post by: NecrosIhsan on September 08, 2006, 09:28:40 AM
You'll be able to save whenever you want while in a map.


Title: Anyone remember this game?
Post by: NecrosIhsan on September 08, 2006, 03:12:52 PM
(http://www.nodtveidt.net/twolords-gamemodes.png)

The menus are fully functional in and of themselves but most don't actually do anything just yet. Game save/load isn't yet working. The demo mode is now 100% correct and I'm working on the game modes right now (in the prototype, it simply starts up the game in Normal mode). I'm trying to make this as professional-looking as possible...the menu overlays the demo mode (demo runs independant of the menu) and also functions as a pause menu during gameplay (working on this right now also). Looks like I'm stuck home tomorrow so I'll likely get the alpha out tomorrow as planned..


Title: Anyone remember this game?
Post by: NecrosIhsan on September 09, 2006, 03:57:40 PM
The opening story is almost completed. Here's a shot of one of the frames (doubled in size for clarity):

(http://www.nodtveidt.net/twolords-intro.png)

After that, I have two cutscenes to complete and then the ending...the game will be ready for alpha release at that point. I'm estimating 6 hours from now but you never can tell.


Title: Anyone remember this game?
Post by: marzecTM on September 09, 2006, 04:02:20 PM
you have one scotty


Title: Anyone remember this game?
Post by: NecrosIhsan on September 09, 2006, 10:53:08 PM
Two Lords alpha build now available:

http://www.nodtveidt.net/tla.exe

Try it out and let me know what ya think! Be sure to read the READMENOW.txt file for information and known bugs (please don't bug me about known bugs...they are, after all, known already! :rotfl: ). If you run into a bug that isn't listed, feel free to bug me about it. :D


Title: Anyone remember this game?
Post by: Dr_Davenstein on September 10, 2006, 12:01:56 AM
Cool! Downloading now.  :P

EDIT: Dang, it just crashed on me. It played the title screen and music, then just crashed. :(


Title: Anyone remember this game?
Post by: TheDarkJay on September 10, 2006, 03:41:54 AM
Crashes for me too.


Title: Anyone remember this game?
Post by: NecrosIhsan on September 10, 2006, 06:36:14 AM
Oh great. :roll: Don't tell me that this version's gonna have a host of incompatibility bullshit issues too...


Title: Anyone remember this game?
Post by: cirux on September 10, 2006, 04:55:31 PM
Just tried it and it crashes for me too. Get to the title screen and it errors out, music plays ok until that point.

EDIT: Just tried running it with XP's compatability running for Win 98/Me. Runs fine. Nice work, great atmosphere.


Title: Anyone remember this game?
Post by: Dr_Davenstein on September 10, 2006, 05:25:23 PM
Cool! Works for me too in compatibility mode.  :P


I can't beat that krang-looking bastard at the end of the first level! It's quite fun though! :laughing:


Title: Anyone remember this game?
Post by: NecrosIhsan on September 10, 2006, 07:50:03 PM
cirux: You're a sanity-saver, I was ripping out my hair trying to figure out wtf was wrong! Although now I'm really wondering why this is happening...

Thanks for trying it out, folks. :D


Title: Anyone remember this game?
Post by: Dr_Davenstein on September 10, 2006, 07:59:26 PM
I can't tel you why, but someone at fb.net had the same problem with my kart demo. There is no reason at all that it should need compatibility mode either.  :barf:


Title: Anyone remember this game?
Post by: jsmith71 on September 10, 2006, 09:43:23 PM
Nice, I just played it to the end of the Ice Caverns. (didn't find the ring, map, or hostile diviner, I fail :P ) It crashed after the cutscene before the mine shaft level, though.

It was pretty enjoyable for what I did play; it's been awhile since I played a game of this style, brought back some memories. Some of the enemies were a bit surprisingly difficult when I first encountered them (the frost fiend decimated me when I opened the door to find him in my face; beat the level with 7 health), but I suppose it wasn't anything overly impossible. :wink:

The cutscenes were nice, but spotting an odd prefab-looking model here and there made things a bit odd (giant red housecat-demon? XD)... And... Seeing the two brothers' mother (I assume, at least) lying on the ground dressed in a hot pink latex suit didn't really help draw me into the mood of the game. :b The character's 'default' blank expression during cutscenes was a little odd, but nothing too jarring.

Very fun overall, I really enjoyed it. :)


Title: Anyone remember this game?
Post by: NecrosIhsan on September 11, 2006, 01:20:06 AM
Well, the outfit wasn't supposed to look like hot pink latex :) but I'll see if I can do a bit better on that one. Also, I wasn't too thrilled with the cat-demon either so I might ditch that as well.

I think I know what is causing the crash...Lith's engine produces a few warnings during compilation, and they're related to, of course, pointer issues. I'll try to get them resolved and perhaps put out a patch to the alpha.

EDIT: Found a kickass bug. :D

(http://www.nodtveidt.net/twolords-colorerror.png)

If you let the demo mode play until it picks up the Arcane Teardrops in the second level, starting a game with it active will make them always on but all sprites will be completely black (you'll also start with the green ring). It'll be fixed in the patched version but for now, it's kinda fun to mess with. :D


Title: Anyone remember this game?
Post by: TheDarkJay on September 11, 2006, 12:19:47 PM
It runs fine in comp. mode :D

Awesome game, though that thing throwing the green bolts was hard. I had 105 health when i reached it and 4 when I managed to kill it...

And I was diving behind the wall to dodge the shots and everything :(


Title: Anyone remember this game?
Post by: jsmith71 on September 11, 2006, 04:06:20 PM
Quote from: "TheDarkJay"
It runs fine in comp. mode :D

Awesome game, though that thing throwing the green bolts was hard. I had 105 health when i reached it and 4 when I managed to kill it...

And I was diving behind the wall to dodge the shots and everything :(

Circle strafe is your friend. ;) I can kill them without getting hit at all now. (also, green ring helps a LOT) It's good to see a game like this with some kind of strategy required.


Title: Anyone remember this game?
Post by: BadMrBox on September 11, 2006, 09:44:11 PM
Quote from: "Dr_Davenstein"
I can't tel you why, but someone at fb.net had the same problem with my kart demo. There is no reason at all that it should need compatibility mode either.  :barf:
I think that might have been me.

Damn Nek, thoose frost fiends are hard.


Title: Anyone remember this game?
Post by: NecrosIhsan on September 11, 2006, 10:06:10 PM
Quote from: "BadMrBox"
Damn Nek, thoose frost fiends are hard.

Yes, they are definately hard to beat, they have high hitpoints and a strong attack which they can use from a great distance.

Level 7...
(http://www.nodtveidt.net/twolords-level07.png)

and level 8...
(http://www.nodtveidt.net/twolords-level08.png)

both work now. Level 8 needs a ton of visual polish but the structure and enemy network is in place. Level 7 just needs to be populated better.

Anyone actually beaten the alpha yet, or is it too unbalanced?

EDIT: Level 9 working also...

(http://www.nodtveidt.net/twolords-level09.png)

No more screenshots for awhile though.


Title: Anyone remember this game?
Post by: NecrosIhsan on January 05, 2007, 07:38:16 AM
Another update on the progress of the game...

Work on Level 10 has begun, which means only 2 levels after that before Episode II is completed. I think I'll do a second alpha release once the episode is completed.

The Area Map was slightly enhanced. With the original map, your current position shows up as a white dot. I realized that this wasn't very effective, so I modified it a bit. Now, it fades between black and white so it's much easier to see.

The introduction got some tweaks, it looks a lot better now.

I added what I guess you could call the "boss bar". It only pops up when fighting a boss (obviously). Simply put, it's a lifebar for a boss enemy. Here's a screenshot of that:
(http://www.nodtveidt.net/twolords-bossbar.png)

The game is a little easier now than it was for the first alpha. Data has been tweaked a lot, of note is that the higher rings don't drain as many charges now. The game is still plenty challenging though.

Save/Load is almost finished, and the Options are almost done as well:
(http://www.nodtveidt.net/twolords-options.png)
Brightness and Mouse Sensitivity are the only ones I've yet to do any work on. Some people mentioned that the game is a little too dark, and of course it's always nice to be able to set how sensitive the mouse is. I'll get both working eventually.


Title: Anyone remember this game?
Post by: NecrosIhsan on January 06, 2007, 08:40:20 AM
(http://www.nodtveidt.net/twolords-fixedlevel1door.png)
Of utmost importance, broken doors aren't broken anymore. :D


Title: Anyone remember this game?
Post by: Dr_Davenstein on January 06, 2007, 08:48:58 AM
Sweet. I still wish you would have used this (http://rel.betterwebber.com/MyProgs/Gl_Caster.rar) though.  :P I guess if I would have finished it... n/m.  :???:


Title: Anyone remember this game?
Post by: NecrosIhsan on January 06, 2007, 11:57:54 AM
...then I might have been able to use it. :D

Level 10 under construction:
(http://www.nodtveidt.net/twolords-level10.png)

From the Area Map alone, you can tell that it's nowhere near finished.


Title: Anyone remember this game?
Post by: BadMrBox on January 07, 2007, 03:49:49 PM
Sweet progress Nek. Looking forward for the second alpha.


Title: Anyone remember this game?
Post by: NecrosIhsan on January 10, 2007, 07:13:27 PM
Update:
Level 10 is now fully working, level 11 is passable, and level 12 is playable but not completed (always interesting going into out-of-bounds areas in raycasters and seeing the display skew all to hell, hehe). For fun, I also implemented level 17, although it won't be in the pre-beta. No new screenies this time though, although I can say that several previous bugs were found and corrected in the past couple of days while testing the game, and some previously missing features that were present in the original were added, such as Brutus' ability to open doors. At the moment, only 5 levels in the entire game haven't had any work done to them. Since I have all day long tomorrow to work on this, plenty will get done and I might even get that pre-beta out before the end of the month but no promises.

Update2:
Level 12 is now finishable, meaning that the first two episodes of Two Lords are now fully playable! A lot still has to be filled in and a few features added that are currently missing, but for now, the game is fully playable up to the end of Episode II. Level 13 can be entered but it doesn't really work yet.


Title: Anyone remember this game?
Post by: TheAdventMaster on January 12, 2007, 01:53:03 AM
U rok,  man!  Keep'em coming.


Title: Anyone remember this game?
Post by: NecrosIhsan on March 17, 2007, 05:17:37 AM
Since I'm up with insomnia tonight, I figured I'd work on this a bit and get a few more things ironed out on it. Wish I had time to work on my RPGDX compo entry but it's just never to be. :( Anyways, I had previously added an important feature: the special items interface. It's not pretty-looking but it gets the job done regardless. I haven't added the special items to the gameplay yet but the sprites have been already added to the sprite data file. Tonight though, I added one of the most important features there are...saving and loading. However, I took the Japanese approach...save points. You can save the game only after completing a level, meaning there's not gonna be any save whores; you gotta win and progress on your own skill. :D You can load a game at any time though.

Once I finish the special items interface, I can show new screenies. With save/load completed, I can finish fleshing out the remainder of the second episode and do that promised second alpha release. Lemme tell ya though...having save/load seriously helps, it prevents the "sluggish" feel of having to start a new game every time you start the game up. Of course, the loader is very sparsely tested at the moment and likely has bugs but it'll all get worked out over time.


Title: Anyone remember this game?
Post by: NecrosIhsan on March 18, 2007, 03:34:56 AM
Another sleepless night brings another update. The special items interface is now mostly functional, so here's a screenshot:

(http://www.nodtveidt.net/tl-newinterface.png)
The icons from left to right:
Potion (health + 10)
Medic (health + 25)
Power Boost (atk/dfc UP)
Sunburst (piercing fireball attack)
Incinerator (incinerates local area)

There are still 4 slots left to fill with items, but I haven't thought of any good ones yet. Any ideas?


Title: Anyone remember this game?
Post by: Dr_Davenstein on March 18, 2007, 03:55:05 AM
well, you could have like:

Warp to checkpoint(constant)
Heal (requires MP)
Make hidden objects flash/glow(requires MP)
Read/examine scroll(?)