Qbasicnews.com

General => Art & Music => Topic started by: jsmith71 on August 10, 2005, 05:08:58 AM



Title: New tilework
Post by: jsmith71 on August 10, 2005, 05:08:58 AM
(copied and pasted from rpgdx... damn this whole community split :p)
Well, just today I decided to study the artwork of several SNES rpgs and see if I could learn another thing or two... After quite a bit of staring at screen captures of Chrono Trigger, Terranigma, Illusion of Gaia and Soul Blazer, I came up with this...
(http://img.photobucket.com/albums/v294/Frog32/png_testmock.png)

And the 2x version-- I know it's more saturated, (shouldn't be) this is (I think) because I saved it with a different program than the first, must've been different encoding or something...
(http://img.photobucket.com/albums/v294/Frog32/png_testmock_2x.png)

Going for the easy on the eyes, washed-out pastel look. The grass is based on (read: no edits, of course :p) Chrono Trigger's mountain grass, the houses are based on the cottages in Terranigma's village of Crysta... And that's the main thing I'm concerned about. I think they may look far too similar. As I said I did not edit or copy any tiles, but compare the above mockups to this screenshot of Terranigma:
(http://img.photobucket.com/albums/v294/Frog32/terranigma1.png)

...and you'll see what I mean.
It's mainly the roof I'm talking about, obviously. It could just be me (tell me if it is), but I doubt it. I think I may have studied Terranigma's houses a bit too closely. ;)

I'm not sure if I want to redo the houses (that'd seem like somewhat of a waste), but anything I can do to make them look more original, well, I'll try it.

Anyway, there's two reasons I'm posting this:
1) To get general opinions on the art. This art isn't for any project, really, but I'm trying to really build my skill with this 'session' of studying and improvement.
2) To try and find ways to make the house roofs look more original. If I wasn't so concerned with not looking like a rip-off I might just leave them, but...

So... I guess that's it. Fire away.


Title: New tilework
Post by: Rattrapmax6 on August 10, 2005, 03:55:13 PM
I've never seen any of those games,. but I have to comment,. Those look really sweet...  8)


Title: New tilework
Post by: Anonymous on August 10, 2005, 04:01:19 PM
yeah i agree, those look pimpin  :king:  as for them looking like terranigma, yeah, it does look close, this is what id suggest:

since you "copied" terra~ to make those, now instead of looking at terras, look at yours and make a "copy" of that. and when you get that refined then make a "copy" of that. eventually your individual style will show through more clearly.

i dunno if that made sense but yeah.

btw, rattrap youve never played Chrono Trogger, Omg, get snes emulator and play it NOW :lol:


Title: New tilework
Post by: Rattrapmax6 on August 10, 2005, 04:12:45 PM
:lol: Dude.. I have a real SNES, no need to emulate... lol,.. I'll have to check it out sometime then....


Title: New tilework
Post by: Anonymous on August 10, 2005, 06:12:21 PM
man, dont remind me... i had the original ct pak, youll never find it anymore, last i heard its so mega super ultra rare. never let your friends borrow game paks.. ever :cry: :cry:


Title: New tilework
Post by: Rattrapmax6 on August 10, 2005, 06:25:09 PM
Quote from: "Cha0s"
youll never find it anymore, last i heard its so mega super ultra rare


*Shakes head*

http://video-games.search.ebay.com/chrono-trigger_Video-Games_W0QQfromZR8QQpqryZChronoQ20TroggerQQsacatZ1249

^^ *Ahem*  :lol:


Title: New tilework
Post by: jsmith71 on August 10, 2005, 07:24:52 PM
Most of those are either strategy guides or the Playstation version packaged with FF4 and...something else.


Title: New tilework
Post by: Rattrapmax6 on August 10, 2005, 08:04:01 PM
Yeah,, that,. and some are the SNES game pack things... Which, even if just 4 or 5, went against not finding any at all...  :P


Title: New tilework
Post by: jsmith71 on August 10, 2005, 10:02:29 PM
Usually when a game is considered 'ultra rare' or what have you is when it's complete, with the box and manual as well as the cartridge, etc... not to say the cart is worthless by itself though. :P


Title: New tilework
Post by: Rattrapmax6 on August 10, 2005, 11:12:53 PM
But I thought the idea here was to get the cart, and that it was unable to be found...  :lol:  :wink: in which any case, I did...


Title: New tilework
Post by: jsmith71 on August 11, 2005, 12:28:42 AM
Update... just a quick mockup, main point is the new house:
(http://img.photobucket.com/albums/v294/Frog32/crosshut1.png)
There's still some things that bug me (should be fairly obvious) but I think I'm heading in the right direction.
Studied this screenshot of FF6 for the 'cross-roof' design method:
(http://img.photobucket.com/albums/v294/Frog32/ff6city.jpg)

EDIT: Okay, have another version... Not sure which looks 'better'. This new one is off in terms of perspective, but the wings of the cottage look less 'flat', I suppose:
(http://img.photobucket.com/albums/v294/Frog32/crosshut2.png)


Title: New tilework
Post by: Anonymous on August 11, 2005, 04:02:26 AM
lookin' good.

@ rattra: i wonder how much you'll end up paying for it ;)


Title: New tilework
Post by: relsoft on August 11, 2005, 08:54:36 AM
Awesome!!!!
 :o


Title: New tilework
Post by: Rattrapmax6 on August 11, 2005, 04:36:44 PM
^_^ Yeah.. deffinitly looking cooler!

@Cha0s: $0,.. I'm not in any hury...  :P


Title: New tilework
Post by: jsmith71 on August 12, 2005, 04:20:27 AM
Taking a break from houses to do cliffs... spent the past few hours working on this.
(http://img.photobucket.com/albums/v294/Frog32/clifftown.png)
Still some things I need to do... but so far I'm really pleased with how it's going. Never thought I could do something like this.

EDIT: Another update, more tiles... the shadows are somewhat temporary-- and as such, blocky. :P
(http://img.photobucket.com/albums/v294/Frog32/clifftest2.png)


Title: New tilework
Post by: Z!re on August 12, 2005, 09:08:54 AM
That pic with a "bridge" gave me an idea for FV, thanks..

Everything looks really nice, I wouldnt mind getting my hands on that tileset :D


Title: New tilework
Post by: Rattrapmax6 on August 12, 2005, 09:34:54 AM
:o That's cool......  8)


Title: New tilework
Post by: jsmith71 on August 12, 2005, 05:39:57 PM
Z!re: I actually got the 'bridge' idea from Chrono Trigger, in the mountain areas in that game you see that kinda thing a few times. Comparing my tiles with CT's cliffs, mine still pale in comparison, but hey... CT had more than just one guy on graphics, so I suppose I'm doing pretty well :P
Trees next, I think, then back to houses...


Title: New tilework
Post by: barok on August 12, 2005, 11:01:10 PM
Seriously, those cliffs rock!  I mean, I was impressed with final fantasy 6's cliff's, but yours impress me more!


Title: New tilework
Post by: Rattrapmax6 on August 12, 2005, 11:53:05 PM
Quote from: "barok"
Seriously, those cliffs rock!


Of course they rock.... What else would a cliff be made of? And dirt btw, would be ground up rock..  :wink:


Title: New tilework
Post by: jsmith71 on August 13, 2005, 12:04:53 AM
Quote from: "barok"
Seriously, those cliffs rock!  I mean, I was impressed with final fantasy 6's cliff's, but yours impress me more!

 :o Well... thanks. That's a huge compliment to me. :) Like I said I mainly studied Chrono Trigger's cliffs for refrence, don't think I quite 'beat' them... can't really remember ff6's cliffs though, apart from the fact that I really wanted to make some like them when I first saw them. :P

One thing I can't seem to get away from is the 'cartoony' style of my graphics, even if only slightly like these recent ones. Also, and I think it may be because of the palette I use, I have a tendancy to make things too...bright. Of course editing the palette to tone it down isn't that hard, but still, there's a few aspects of my 'style' I'd really rather get over. Ah well, eventually... :wink:


Title: New tilework
Post by: barok on August 13, 2005, 03:23:21 AM
well, there's one small thing about your cliffs now that i think about it.  One can easily see where the cliffs "bend."  You see a straight cliff, suddenly it turns diagonal.  Though it seems you tried to make it seem seamless, it still looks like as if someone carved up the rock to make a perfect corner.  

yeah, toning down the brightness would definately make the cliffs look a bit more realistic.  Maybe try to look at pictures of real cliffs though to get an idea of what to aim for?


Title: New tilework
Post by: dumbledore on August 13, 2005, 03:26:08 AM
yeah, smooth down the edges a bit and it will be  :king:


Title: New tilework
Post by: jsmith71 on August 13, 2005, 04:21:31 AM
Done. Just a quickly thrown-together mockup to show it...
(http://img.photobucket.com/albums/v294/Frog32/roundcliff.png)
Also, something else... to avoid typing the whole thing again I'm just going to link to the RPGDX topic.
http://forums.rpgdx.net/viewtopic.php?t=1356&start=15
Sixth post down on page 2.

EDIT: Started a new tileset, castle interior... still lots of tiles to do, it's pretty bland at the moment, but here's a basic mockup showing what I do have:
(http://img.photobucket.com/albums/v294/Frog32/castlemock.png)
Still not to happy with my current work though. I've set my sights on Seiken Densetsu 3 style graphics and I'm not stopping. :wink: